collaborative project: Assets 02

The next step for this church is to adding more details. Karl wants to make anything looks as realistic as possible, so I need to bring to files to Zbrush to create more details.

It’s my first time to do the building modeling. There is video I found very helpful:

Making those little cracks and breakages was taking me so long to finished. Even though I don’t need to do that much, I still wanted to make it looks better.

However, after I finished, I found I have made two big mistakes. One is those cracks was made too deep, it caused some problems on the normal map when exported. Also when placing the normal map on sub-level 1 model the cracks will be getting blur and dark. So I have exported the model in sub-level 3 to make it looks better, but it increased the polymesh counts.

The second mistake is I have split the polymesh group into different parts in order to do the sculpturing more easier. But I didn’t noticed spitting the polymesh group will remove the UV. I found it out when I tried to export to normal map, it was blank.

So I have to fix it by projecting the details or sculpturing it again. Then I exported the AO, displacement and normal maps to Photoshop to fix the details. The whole process took me 2 weeks to finish.

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