learning Ziva muscle simulation

Set these bones as ‘ Bone’.

Then it comes with a solver:

Select a piece of muscle, set it as ‘Tissue’, then it become:

tet mesh
tet size is adjustable, lower size can get more details, but it depends on the topology of the ‘Tissue’
connect the bone and tissue by ‘attachment’

hit play

looks bit soft, then we can change some setting here. By adjusting some values, I can make the tissue more harder and won’t swing too much.

quick select tool:

Muscle fiber and Action line:

the red lines on the surface are the muscle fiber

if the fiber directions are uncorrect, we can paint the fiber to fix it

After that, we need a curve to drive the muscle contraction, so I click the Create the Line-of-action Curve to generate a curve. Then using Rivet to bone to connect the curve to the bone.

select muscle and the curve then click the Muscle line-of-action.

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