Lighting 01

The role of lighting TD in VFXResponsibilities:

●Assemble all the CG Assets in the shot from the upstream departments

●Design and implement lighting setup in shot to meet supervisor’s art direction

●Create production quality CGI with optimal render settings in respect to resources available

●Provide compositing team with the CG render elements required to deliver the shot

Skill requirements:

1.Understanding real-world/ studio lighting and photography

2.Knowledge in Physically-Based Rendering

3.Problem-solving ( from the Pipeline point of view )

4.Scripting ability ( For example: Python )

Understanding real-world lighting and photography :

Help the artist to understand the motivation of the lighting design on-set and analyze the lighting methodically in order to replicate the look in CG.

1.1.Three-Point Lighting

1.2.Lighting Ratio

1.3.Quality of Light Source

1.4.Color Temperature

1.5.Creative Setup

Identifying those techniques from the plate / reference and re-create the CG lighting:

1.1.Three-Point Lighting —————> Position and the direction of different light sources

1.2.High-key and Low-key Lighting —> The contrast ratio of the Key and Fill on the subject.

1.3.Hard and Soft Lighting ————–> Transition from the Light area to the Shadow area

1.4.Colour Temperature —————–> Define the time and space of shot is taking place in the story

1.5.Creative Lighting ———————> Adding complexity to the lighting of the image

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