
The role of lighting TD in VFXResponsibilities:
●Assemble all the CG Assets in the shot from the upstream departments
●Design and implement lighting setup in shot to meet supervisor’s art direction
●Create production quality CGI with optimal render settings in respect to resources available
●Provide compositing team with the CG render elements required to deliver the shot
Skill requirements:
1.Understanding real-world/ studio lighting and photography
2.Knowledge in Physically-Based Rendering
3.Problem-solving ( from the Pipeline point of view )
4.Scripting ability ( For example: Python )
Understanding real-world lighting and photography :
Help the artist to understand the motivation of the lighting design on-set and analyze the lighting methodically in order to replicate the look in CG.
1.1.Three-Point Lighting
1.2.Lighting Ratio
1.3.Quality of Light Source
1.4.Color Temperature
1.5.Creative Setup













Identifying those techniques from the plate / reference and re-create the CG lighting:
1.1.Three-Point Lighting —————> Position and the direction of different light sources
1.2.High-key and Low-key Lighting —> The contrast ratio of the Key and Fill on the subject.
1.3.Hard and Soft Lighting ————–> Transition from the Light area to the Shadow area
1.4.Colour Temperature —————–> Define the time and space of shot is taking place in the story
1.5.Creative Lighting ———————> Adding complexity to the lighting of the image










