Collaborative project week2

After I finished my part of the storyboard, I started to do my character design. at first I tried to find some research:

Because I have a basic image in my mind, so I only found some face and cloth references, they are enough for me to make the design. The basic character style will be close to Overwatch’s characters, but also more realistic. Because I personally want him to be a cold-blooded professional killer, dress like a normal gentleman, a calm veteran without over strong individual style. Therefore I picked some characters from overwatch as face reference and Kenny from Attack on Titan as the reference of total image for my character.

These are some reference of mechanical arm, some of them are realistic style and some looks more cartoon, we will see how we can mix them together. Consider with this killer’s ultimate, I decided to add some thrusters in order to let him make a hard punch attack. So we will make some openable structures on his mechanical arm.

This is my character design so far on this week, I ‘ve just mixed all my initial ideas together just wanted to see what it would look like, including the mechanical half face, left arm, shoes and body, also the gun, the bullet belt the knee caps and this strange looking one-side hemline coat mixed with dust coat and jacket. It looks weird and messy on the whole, But I will make more changes on next week.

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