The first task for this week is tail animation. I made it very simple, just a fox jumping over on the three cubes. I created this animation using the principle of squash and stretch, timing and motion, follow-though and overlapping action and arcs. It’s a tail moving animation base on a bouncing ball, but the tail moves with the motion of the ball, so the follow-though is very important, I have to adjust it more carefully.

The next one is walk cycle animation, I used the principle of timing and pose-to-pose action. Making all the actions look fluent is not a simple thing, so I found a walk cycle picture as my reference.

