Doing the animation tasks 01

The job that I applied are 3D animatior or Action guidance. I received some task requests gradually. The first task is from the gaming department of Byte Dance.

The task content

  • Basic animation:

1. In line with the character of the in-situ walk cycle animation.

2. In line with the character of the in-situ running animation.

  • Attack animation:

1. Make an attack animation, 1 to 3 combos, free to play with it.

2. Attack animation is to test your basic abilities, do a good job in the role of buffer preparation, and the performance of the weight.

3, can be selectively add some lens design and character performance, but does not affect performance animation base such as buffer as a precondition. Basic animation you can choose one of them to complete, attack animation must be completed.

  • Requirements:

1, Japanese Anime style, exaggerated pose, clear contrast in the rhythm of the actions. and Be careful with some basic performance like action preparing, buffering, sense of power. But the overall animation shouldn’t be dilatory but fast and clear.

2, You can do camera animation, but the details of the animation need to seen clearly.

3, Pay attention to character shaping, create the actions according to the characteristics of the character.

Start animating:

They ask me to complete the task within 7 days. The rig they provided is an Anime style character. Because of the time limit, I chose to do the walking and attack animation.

The character’s eyes look very crafty. Pointy nose, pointed chin and wicked smile, very typical villain. But his overall look is bit weak, not particularly strong. I looked at his hair, clothes and shoes and thought he was kind of cute, not a serious villain, but a funny character. So the way he walks should be confident and arrogant, with a certain sense of humor just like the scenes of Peter Parker walking on the street in Spider man3. (0:53-2:25)

In this way of walking, the body will move more and the shoulders and arms will sway more exaggeratively. It shows a sense of arrogance.

The next is his attacking animation. It seems like the his claws are the only weapon of this character. So I just play around his arms and hands, making his hands bigger and arms longer when he attacks. I thnik these will make the attack looks more dramatic annd powerful. At the same time, I also paid attention to the preparation of the attack and the finishing action after the attack.

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