Finally we finished this animation, models are fine, riggings are good, the whole scene are designed well, sounds are very good, but the animation…Doesn’t seem connected after we linked each part together, probably everyone have different animating style. Evanna as our collaborator from VFX, she was not only creating the good effect but also build nice good looking scene. Our collaboration is very well-off.
I have done my job, I have learnt some basic hard surface modeling and rigging skills, very proud and happy to see my own character moves. At the same time I found some problems in the working process, for examples my model’s topology wasn’t normative enough, it cause so many problems on the weight painting and face rigging. There were also some issues on the arm rigging that delayed the starting date of animation process. But the good thing is our team have solved all those problems in time, I also learnt a lot from it. I will bring these experiences into my next project.
My character hasn’t finished yet, I will keep make it looks better, do the texture, mapping and try to make another solo animation for it, then do the rendering. I will keep posting this process on the blog. For the next term, I will continue to learn more about modeling, rigging and animation, these things are what I’m decided to do in my future industry life. I will keep learning some new things like Xgen, muscle system and advanced creature modeling and animation such as some animals, monster and dragon. But it doesn’t mean I will stop learning Houdini, I have very high interests in procedural modeling and visual effects, I sure these things will also be my direction in the future, even I will spend lots of time on it.
Final video link: