Performance animation

The final work for this unit, I like to do a air battle between the robots which I have planed long ago. I tried to find some assets from the resource share, I only found one called Hekatron, it seems like it’s the only one that can have the battle on the air. I keep looking downloadable rigged assets on google, until I found an Evangelion:

Even it has a bad rig, I couldn’t found any other model that can fit my scene, and it looks just fine after rendering, it’s enough for me.

After filming the performance, I started to do the animation.

I set up a scene with skydome, placed the Evangelion back on the sun, it looks cool.

Hekatron using the machine gun shooting at him. I made two lights and set the constrain with the machine gun, so the light can move with the arms. When it’s firing, the light will keep flickering.

There are also some lighting effect like the beam sword and beam cannon.

In general I feel I have done lighting work even more then the animation part, but I feel ok, because I have learnt many things about lighting that I didn’t know in the past. Finally rendering the whole video, I imported the image sequences into After Effect, because I don’t know how to do VFX in 3D software….But the final effect feels ok, if I got more time I definitely make it looks better.

showreel:

Week 7: Lip sync

The model I picked for the Lip sync is Blake, the face rigging for its face is so good, very easy to make different emotion.

I don’t think lip sync is the difficult part to do, you can even just filming your self speaking as reference. Controlling the nose, eye and eyebrow to make a face expression its the harder part to do.

The audio I chose is a angry ole man yelling and complaining something. So I need to make the face looks more exaggerated to make it looks more angry. But because of the limited of the face rigging, I can’t make it looks even more exaggerated.

week5: self practicing

This week I mainly working my own stuff, which is character modeling.

I have been watching a high score Netflix series called Queen’s Gambling, and the main character Beth Harmon impressed me a lot. Therefore I decided to create a model base on this character.

I didn’t create it from a sphere in Zbrush, I started with a ugly women anatomy which is free downloadable. Then I imported it in MAYA using drag tool to make its face looks more closed to how Beth looks like on her photos. After that, I adjusted the body’s proportion to a appropriate condition, finally exported it to OBJ and drop it on Zbrush to sculpture the detail.

Week4: Stylised walk animation_ blocking pass

Stylised walk is a different type of walking style from the normal walk with stronger emotion and exaggerated body movement. I picked a reference from Youtube , it’s a sneaky walking reference, very slow but big movements, very exaggerated.

storyboard

The picture above is my storyboard, and I have added the blocking number on it. The picture below is my work.

Week3: Walk cycle with realistic rig

The task for this week is choosing a different rig and do the walk cycle. I personally prefer the realistic character, so I chose a rig called Robot Soldier. There is another task for this character, using the constraint to relate an object with the character. Therefore, I find a free hammer model and download it on Sketchfab, I also download a underground train model as my scene.

robot with a hammer
underground train

This robot looks complicated but it’s actually easy to control with the Advanced Skeleton Biped controller. The reason I did these things is I wanted to add some atmospheres on this work. I tried to make it looks cool and a bit horrible, so I set the light from the ceiling as self-luminous, and outside the train are complete dark. After this, I started doing the animation, do the walk cycle, nothing special but just make it walk slowly, because this robot is going to kill someone and everything is under its control. For this task, I used the timing and staging from the principle of animation.

after the rendering
https://vimeo.com/479953081

Week2: Tail and walk cycle animation

The first task for this week is tail animation. I made it very simple, just a fox jumping over on the three cubes. I created this animation using the principle of squash and stretch, timing and motion, follow-though and overlapping action and arcs. It’s a tail moving animation base on a bouncing ball, but the tail moves with the motion of the ball, so the follow-though is very important, I have to adjust it more carefully.

https://vimeo.com/475149384

The next one is walk cycle animation, I used the principle of timing and pose-to-pose action. Making all the actions look fluent is not a simple thing, so I found a walk cycle picture as my reference.

walk cycle reference
https://vimeo.com/475149422

Week1: Bouncing ball.

In the first week, I created some bouncing ball animations.

The first one is a ball simply bouncing along in one direction. It’s simple and basic but important. Because you need to consider of the timing, weight and arcs. Also those things are the important parts of 12 principle of animation.

Adjusting the arcs by using the Graph editor, make it smooth in an out.https://vimeo.com/manage/473578825/general

For the second one, I created a bouncing ball maze. I tried to make it looks more interesting, so I added eyes move around and staring at the ball. However, I didn’t make the Squash and stretch on the ball, I made it as a hard and a bit heavy object, so there is no many bouncing times in the end.

https://vimeo.com/manage/473578879/general