This week is for rigging part. Murray is working on the body rigging, I will be working with the mechanical arm.
I’m totally a beginner on the rigging area, so I have to learn from the basic knowledge before I start. Through the tutorials from Luke and some Youtubers, I’ve learnt how to rig a man with the clothing and mechanical structures in a short time. So I can get into my character very quickly.
I rigged the mechanical arm first. I only used the constrain instead of joint. I think just for a mechanical arm, using the parent constrain between the machineries is more convenient than the joints, and no need to worry about the weight problem. For those openable structures I also give each of them a property to control the transformation, and setting the driven keyframes to control their animation. In the end, I gave a big controller to constrain each of them in order to let the structures can be open together.


Then I started to help Murray doing the body part. He was stuck in the clothing rigging problem, so I helped him to get this done. Yann will be helping me with the weight painting and face rigging.